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Pandemonium is a must in an Archfiend Deck: as well as negating any costs to your Life Points to keep Archfiends in play, when an Archfiend monster is destroyed you can add a Level 4 or lower Archfiend to your hand. You can search and protect Pandemonium with Archfiend General and Pandemonium Watchbear respectively. Falling Down is another staple: if you control an Archfiend, you can clear the field and attack directly. |
Pandemonium is a must in an Archfiend Deck: as well as negating any costs to your Life Points to keep Archfiends in play, when an Archfiend monster is destroyed you can add a Level 4 or lower Archfiend to your hand. You can search and protect Pandemonium with Archfiend General and Pandemonium Watchbear respectively. Falling Down is another staple: if you control an Archfiend, you can clear the field and attack directly. |
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* Archfiend soldier x3 |
* Archfiend soldier x3 |
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− | * Mist Archfiend x1 |
+ | * Mist Archfiend x1 |
+ | * TUNER |
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+ | * |
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==Spells== |
==Spells== |
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* Pandemonium x3 |
* Pandemonium x3 |
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* Thought Ruler Archfiend x3 |
* Thought Ruler Archfiend x3 |
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* Chaos King archfiend x2 |
* Chaos King archfiend x2 |
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− | * Infernity Archfiend x2 |
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* Steelswarm Roach x2 |
* Steelswarm Roach x2 |
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− | * Mad Archfiend x2 |
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Latest revision as of 19:05, 22 March 2020
Pandemonium is a must in an Archfiend Deck: as well as negating any costs to your Life Points to keep Archfiends in play, when an Archfiend monster is destroyed you can add a Level 4 or lower Archfiend to your hand. You can search and protect Pandemonium with Archfiend General and Pandemonium Watchbear respectively. Falling Down is another staple: if you control an Archfiend, you can clear the field and attack directly.
Thought Ruler Archfiend and Red Dragon Archfiend are good Synchro Monsters: Thought Ruler can pay Life Points to negate the effect of Spells and Trap that target it and replenish your Life Points when it destroys a monster in battle, while Dragon can destroy all defense position monsters your opponent controls.
Recommended cards
Monsters
- Shadow knight Archfiend x3
- Archfiend Empress x2
- Imprisoned Queen Archfiend x2
- Terrorking Archfiend x2
- Archfiend General x2
- Skull Archfiend of Lightning X1
- Archfiend soldier x3
- Mist Archfiend x1
- TUNER
Spells
- Pandemonium x3
- Veil of Darkness x2
- Lightning Vortex x1
- Mystical Space Typhoon x1
- Dark World Lightning x2
- Wave-Motion Cannon x2
- Solidarity x2
Traps
- Mirror Force x2
- Call of the Haunted x3
- Fairy Box x2
- Torrential Tribute x1
- Archfiend's Roar x2
Extra Deck
- Red Dragon Archfiend x3
- Thought Ruler Archfiend x3
- Chaos King archfiend x2
- Steelswarm Roach x2
Archfiends are Beatdown decks that don't rely on special summoning, so cards like Vanity's Fiend is a great compliment to fend-off synchros and higher-level monsters.