Template:DecksAZ
Pandemonium is a must in an Archfiend Deck: as well as negating any costs to your Life Points to keep Archfiends in play, when an Archfiend monster is destroyed you can add a Level 4 or lower Archfiend to your hand. You can search and protect Pandemonium with Archfiend General and Pandemonium Watchbear respectively. Falling Down is another staple: if you control an Archfiend, you can clear the field and attack directly.
Thought Ruler Archfiend and Red Dragon Archfiend are good Synchro Monsters: Thought Ruler can pay Life Points to negate the effect of Spells and Trap that target it and replenish your Life Points when it destroys a monster in battle, while Dragon can destroy all defense position monsters your opponent controls.
Recommended cards
Monsters
- Desrook Archfiend X3
- Archfiend empress X2
- Imprisoned Queen Archfiend X2
- dark monoch x1
- Terrorking Archfiend X2
- Archfiend General X2
- Skull Archfiend of Lightning X1
- Fabled Ashenveil x1
- Fabled Lurrie x2
- sangan
- Any lvl 4 Tuner fiend Monster
- Mist Archfiend X1 (to get Terrorking with Pandemonium's effect)
- snipe hunter x1
- Stygian Street Patrol x2=
- Gorz The Emissary Of Darkness x1
Spells
- Pandemonium X2
- veil of darkness
- Lightning Vortex
- Mystical Space Typhoon
- dark world lighting x2
- wave motion cannon x2
- Solidarity x2
Traps
- Mirror Force
- call of the haunted
- fairy box x2
- torrentual tribute
- archfiends roar x2
Extra Deck
- Red Dragon Archfiend X3
- Thought Ruler Archfiend X3
- Archfiend Chaos King
Archfiends are Beatdown decks that don't rely on special summoning, so cards like Vanity's Fiend is a great compliment to fend-off synchros and higher-level monsters.