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"Pandemonium" is a must in an Archfiend Deck: as well as negating any costs to your Life Points to keep Archfiends in play, when an Archfiend monster is destroyed you can add a Level 4 or lower Archfiend to your hand. You can search and protect "Pandemonium" with "Archfiend General" and "Pandemonium Watchbear" respectively. "Falling Down" is another staple: if you control an Archfiend, you can clear the field and attack directly.

"Thought Ruler Archfiend" and "Red Dragon Archfiend" are good Synchro Monsters: "Thought Ruler" can pay Life Points to negate the effect of Spells and Trap that target it and replenish your Life Points when it destroys a monster in battle, while "Dragon" can destroy all defense position monsters your opponent controls.

Recommended cards

Monsters

  • Desrook ArchfiendX3
  • Infernalqueen ArchfiendX3
  • Imprisoned Queen ArchfiendX2
  • Terrorking ArchfiendX3
  • Archfiend GeneralX3
  • Skull Archfiend of LightningX2
  • Darkbishop ArchfiendX2
  • Vilepawn ArchfiendX2 to create the Pawn Wall (opponent can't attack)
  • Shadowknight Archfiend
  • Cyber Archfiend (to draw cards)
  • Any lvl 4 Tuner Monster
  • Mist Archfiend x3 (to get Terrorking with Pandemonium's effect)
  • Summoned Skull for deck-purists only)
  • Gorz The Emissary Of Darkness
  • Dark Armed Dragon

Spells

  • Pandemonium x3
  • Foolish Burial(To get imprisoned Queen Archfiend in to your graveyard as fast as possible)
  • Lightning Vortex
  • Mystical Space Typhoon
  • Falling Down
  • Field Barrier(To defend your pandemonium)
  • Axe of Despairx3 (actually an Archfiend card)
  • Checkmate x3

Traps

  • Mirror Force
  • Scrap-Iron Scarecrow
  • Hate Busterx3
  • Altar for Tributex2

Extra Deck

  • Red Dragon Archfiend X3
  • Thought Ruler Archfiend X3
  • Archfiend Chaos King


Archfiends are Beatdown decks that don't rely on special summoning, so cards like Vanity's Fiend is a great compliment to fend-off synchros and higher-level monsters.

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