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Blackwing MK42 XLII

Blackwing decks are easily one of the most popular builds in the game, and have been for a reasonably long time. With that, I've put a lot of research and effort into constructing the best Blackwing deck I possibly could. I built it with "Aggro/Control" in mind, and this is how it turned out.

Blackwing Mark 42 XLII Build


x1 Blackwing - Sirocco the Dawn

x3 Blackwing - Shura the Blue Flame

x3 Blackwing - Bora the Spear

x1 Blackwing - Zephyros the Elite

x3 Blackwing - Kalut the Moon Shadow

x1 Blackwing - Kochi the Daybreak

x1 Blackwing - Gale the Whirlwind

x2 Blackwing - Blizzard the Far North

x2 Blackwing - Vayu the Emblem of Honor

x2 Battlestorm


x1 - Dark Armed Dragon


x1 Dark Creator

SPELLS (12):

x2 Against the Wind

x1 Allure of Darkness

x1 Mind Control

x1 Pot of Duality

x3 Black Whirlwind

x1 Book of Moon

x1 Burial From the Different Dimension

x2 Mystical Space Typhoon

TRAPS (8):

x1 Bottomless Trap Hole

x1 Delta Crow - Anti Reverse

x2 Icarus Attack

x1 Mirror Force

x1 Starlight Road

x2 Fiendish Chain

EXTRA (15):

Mist Wurm

Crimson Blader

Stardust Dragon

Blackwing Armor Master

Black Rose Dragon

HTS Psyhemuth

Blackwing Armed Wing

Armades, Keeper of Boundaries

Blackwing - Gram the Shining Star

Wind-Up Zenmaines

Evilswarm Nightmare

Daigusto Emeral

Ice Beast Zerofyne

Number 101: Silent Honor ARK

Number 66: Master Key Beetle

SIDE (15):

x1 Thunder King Rai-Oh

x2 Kycoo the Ghost Destroyer

x2 Deck Devastation Virus

x1 Delta Crow - Anti Reverse

x2 Anti-Spell Fragrance

x2 Imperial Iron Wall

x2 Light-Imprisoning Mirror

x2 Skill Drain

x1 Steelswarm Roach


The biggest concern of this deck is maintaining a strong field presence while making sure your opponent stays very limited. When using Blackwings you should always focus on hitting the ground running. From your first hand, you should be able to dominate the game.

Cards like Battlestorm, Mystical Space Typhoon, and Delta Crow - Anti Reverse can keep your opponent's back row very naked and that should pose no threat to you. 

Dark Armed Dragon and Icarus Attack are here for their highly appreciated contribution, especially with the ability to target not only Spells/Traps, but also Monsters. Essentially, these cards can keep your opponent very limited on move choices and it could force irrational plays and mistakes from them, whcih is exactly what you want.

Shura the Blue Flame is arguably one of the most important cards in this deck. Combined with Black Whirlwind, it can seek almost every other monster in the deck. On top of that, it's ability that goes off whenever it destroys an opponents monster is extremely rewarding when it comes to field swarming. My favorite play with Shura is attacking and destroying a monster, special summoning Vayu the Emblem of Honor (who's effects are negated by Shura), and then getting off a double LV5 synchro summon. This means Armades and Gram both can come out to play immediately.

Now, I'll address two big problems people have with this build:

1) Starlight Road: Starlight Road is your only real defense from cards like Dark Hole, Torrential Tribute, Mirror Force, and so on. I've been on the recieving end of Dark Holes too many times in this game, and Starlight Road if easily the most effective way to save your field. 

2) Mist Wurm: Everyone's complaint is that it's too hard to summon. I beg to differ. Kalut the Moon Shadow is a card that ends up in your grave almost regularly. Due to field swarming, you're bound to have at least a Shura/Bora/Zephyros/Battlestorm on the field, or a Bora in your hand. The last piece of the puzzle is Blizzard the Far North. Summoning it allows you to bring back Kalut, and 2+3+4=9 which is the exact amout of Levels you need to Summon Mist Wurm. You'd be surprised how often it comes out. 

In conclusion, be sure to utilize every card as much as possible. Blackwings move fast and love support, so don't be afraid to make big and risky plays. Chances are they'll work out for you. If they don't, Blackwings are notorious for rebounding and coming back mid-late game if they end up behind. 

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