A Final Countdown Deck revolves around using Final Countdown in combination with another Decktype, such as a Stall Deck.

This can only be declared 20 turns after Final Countdown is activated. If Final Countdown is intially negated, the only way to declare a Final Countdown Victory is to retrieve Final Countdown from your Graveyard, activating it provided you have 2000 Life Points to spare, and wait the applicable 20 turns. Thus, including cards that can negate attempts to destroy Final Countdown is a wise idea. One way to speed up the process is to use the trap card "Pyro Clock of Destiny" which allows the countdown to move forwards another step. You can also use "Mask of Darkness" to get Pyro Clock of Destiny back.

In order to maximise the capabilities of the Final Countdown deck, it is wise to use stalling cards, such as Wall of Revealing Light, Swords of Revealing Light and Messenger of Peace. This will ensure that you can survive the allotted 20 turns. Nimble Momonga is especially useful here, since it can both heal your life points if you are in danger, and can also set another two to further recover your lifepoints and to block the opponent's assault.

It is important to include Anti Burn cards in a side deck for this type of deck, as cards like Gravity Bind won't stop a Burn Deck. Cards like Energy-Absorbing Monolith should be included in a side deck in order to protect your life points.

Recommended Cards


  • Zero Gardna
  • Battle Fader
  • Swift Scarecrow
  • Cyber Valley


  • Final Countdown
  • Gold Sarcophagus
  • Spell Economics
  • Swords of Revealing Light
  • Messenger of Peace
  • The Dark Door
  • Level Limit - Area B
  • Gravekeeper's Servant along with Macro Cosmos
  • Telekinetic Charging Cell
  • Different Dimension Capsule
  • Pot of Avarice
  • Cold Wave
  • Mystik Wok
  • Wave-Motion Cannon
  • Clock Tower Prison
  • Mist Body
  • Reversal Quiz
  • Book of Eclipse
  • Book of Moon


  • Trap Reclamation
  • Gravity Bind
  • Threatening Roar
  • Waboku
  • Pyro Clock of Destiny
  • Thunder of Ruler
  • Negate Attack
  • D.D. Trap Hole
  • Draining Shield
  • Metal Reflect Slime
  • Macro Cosmos along with Gravekeeper's Servant
  • Eternal Dreads
  • Dark Bribe
  • Solemn Judgment
  • Any card that can prevent battle (save for D.D. Borderline, unless you have a card to remove cards out of play) will help
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