This is my first time dedicating my time to write a deck before the year ends. This is the deck that I have been using for quite some time, utilizing trial and error while facing against the most aggressive meta decks, while at the same time providing fun and handicaps for those who would like an intro to the game, nostalgia, or simply for puzzles.
Before I can even get to the strategy part, here's the current composition of my interpretation of Aki Izayoi's deck (provided that she plays casual games in her spare time)
3x Evil Thorns
2x Rose Lover
2x Lonefire Blossom
Tytannial, Princess of Camellias
Talaya, Princess of Cherry Blossoms
Witch of the Black Forest
Choice between White Rose Dragon (sync focus)/Blue Rose Dragon (grave focus)
Ghost Fairy Elfobia
Ash Blossom and Joyous Spring
Twilight Rose Knight
Choice of Super Polymerization (focus on bringing out the strongest fusion monster)/Polymerization (plant focus beatdown)
Super Solar Nutrient
Burial from a Different Dimension
Drastic Drop Off
Wall of Disruption
Jar of Avarice
Black Rose Dragon
Crystal Wing Synchro Dragon
Clear Wing Synchro Dragon
Beelze of the Diabolic Dragons
Stardust Spark Dragon
Queen of Thorns
Phantasmal Lord Ultimitl Bishbaalkin
Number 101 Silent Honor Ark
Starving Venom Fusion Dragon
As you can see, it's rather simple in goal: Beat down the opponent before they can beat you and counter almost every ace that they have.
Bring out 2 Evil Thorns plus Polymerization to bring out the fusion, or get only one Evil Thorn and one Dark monster from their side of the field to get rid of it, particularly if they have their own Beelze.
Alternatively, bring out 2 Evil Thorns to defend your position if you're in a tight bind by summoning Slacker Magician to bide time.
Or summon Jasmine using 2 Evil Thorns to bring out either strong Plant monsters such as Tytannial or 2 strong Synchros.
Smashing Ground destroys their chances of destroying "targeting" cards since it technically selects the card to be destroyed, not target.
Drastic Drop off destroys the chances of the opponent drawing good cards with card effects or at the onset of the Draw Phase.
Ferret Flames equalizes the field by technical rules when used with the right timing, forcing your opponent to realize their position.
Elfobia forces your opponent to rely on spells and traps as soon as you show a level 1 Wind Monster like Spore.
Some Level 4 Monsters sync well with Witch of the Black Forest to bring out Beelze.
Wall of Disruption is a better alternative to Mirror Force as it effectively reduces your opponent's monsters' attack to 0 if the monsters on the field are 5 or more.
Summon Star Eater with any of your monsters.
Unending Nightmare deters your opponent from setting stall cards or activating under condition cards.
May work for others with creative minds. They can modify this one to the best of their abilities. Maybe I can even try their builds at Dueling Network.