Inprsonment or restrict decks are not well liked or widespread, but have the potential to steal the victory away from powerhouse monsters like Ancient Gear Golem, Summoned Skull, and your Envoy cards.

== Imprisonment Deck Strategies==

This deck style focuses over a few cards and concepts. Mask of Restrict, Gravity Bind, Mask of Dispel, Level Limit - Area B - they all work in amongst the monsters, none of which have levels above four.

== The Actual Deck==


Witch of the Black Forest x1 - use her with low levels if you ever will

Spirit Reaper x1 - a nearly unbreakable defense with a potentially nasty attack effect

Mataza the Zapper x2 - don't underestimate Mataza - twin attacks can destroy with the right equip

Archfiend Soldier x1

Zure, Knight of Darkworld x1

Skilled Dark Magician x1 - the effect is absolutely worthless to you in this deck

Regenerating Mummy x3 - why three? They have the potential to jump back to your hand after a discard and have 1800 attack

Wall of Illusion x1 - let's do some stalling and defending

Getsu Fuhma x1

Newdoria x1

Cyber Jar x1

Bazoo the Soul-Eater x1 - decimating effect when applied appropriately

Gemini Elf x1 - still a massive store of attack

King Tiger Wanghu x1 - Forces your opponent to flip summon the few monsters they can with this deck running

Dummy Golem x1

Obnoxious Celtic Guard x1 - a little power boost and you are untouchable

Indomitable Fighter Lei Lei x1

Mine Golem x1

Gearfried the Iron Knight x1

Insect Knight x1 - 1900 attack and Witch of the Black Forest-able

Mystic Swordsman LV4 x1

Asura Priest x1 - remember, this is an all or nothing attack - attack one or attack all

White Ninja x1

Skilled White Magician x1 - another completely ineffectual effect for this deck, but a strong card

Roulette Barrel x1 - this card can backfire

Magician of Faith x1

7 Colored Fish x2

Tribe-Infecting Virus x1

Nin-Ken Dog x1

Girochin Kuwagata x2

Harpie's Brother x2

Sonic Duck x2 - here are your clinchers - once you play your level limit card, sonic duck is still incredibly effective


Poison of the Old Man x1

Mystical Space Typhoon x1

The Reliable Guardian x1 - helpful defense boost in a cinch

Rush Recklessly x2 - a dirty trick, but so effective

Serial Spell x1

Flint x1

Gravity Axe - Grarl x1

Wicked-Breaking Flamberge - Baou x1

Horn of the Unicorn x1 - make sure you don't lose it too often or you won't get anywhere

Premature Burial x1

Megamorph x1 - wickedly powerful on a card like Mataza the Zapper

Fairy Meteor Crush x1

Level Limit - Area B x2 - one of your main restricting cards

The Dark Door x1 - another restrictive card, but don't play it too early

Dark Snake Syndrome x1 - a risky move, but well worth it in the end, if you can pull it off

Ground Collapse x1

Mask of Dispel x1

Meteor of Destruction x1

Fissure x1

Dina Keto the Cure Master x1

Card Destruction x1

Heavy Storm x1

Creature Swap x1 - please don't swap for a monster you can't use with Gravity Bind/Level Limt - Area B

Pot Of Greed x1

Nobleman of Crossout x1

Swords of Revealing Light x1 - stall for better cards, basically


Call of the Haunted x1

Gravity Bind x2 - another major restrictor on your opponent

Spirit Barrier x1 - I think that this is the perfect deck for Spirit Barrier if used in combination with other effects - otherwise leave it out

Mask of Restrict x1 - the card from which this deck stems

Waboku x1 - another staller

Torrential Tribute x1

Dust Tornado x1

Just Desserts x1

Trap Hole x1 - extra security against dangers like Goblin Attack Force and Indomitable Fighter Lei Lei

Energy Drain x1 - use it with Mataza the Zapper and the Dark Door for death

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