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Strengths: speed, recycling cards, Lp and atk boosts
I have been using this deck for about a couple of months now, It dominates in duels against my friends (to the point where they don't want to duel me anymore), I seem to get alot of dead draws if my deck isn't shuffeled well enough. The one place it shines is recycleing cards, over the corseof one duel I managed to recycle two batteryman d's about 5 times. I kinda want to know what I can add or take out to make it better.
 
   
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Weaknesses: Infinite dimissal, cards that kill magics and traps, dimentinal fissure/macro cosmos[[User:Ace776|Ace776]] 17:18, October 24, 2010 (UTC)
   
   
   
 
'''Monsters'''
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*2x Batteryman Industrial Strength (good overall atk and awesome effect)
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*2x Super Electromagnetic Voltech Dragon (only one sacrifice required for a possible 3400 atk mons)
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*1x The Creator (High defense and good for summoning)
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*1x Reshef the Dark Being (Makes every spell a potential change of heart)
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*1x Wattwoodpecker (Bost atk enough for an otk in 2 turns)
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*3x Batteryman AA (no thunder deck is complete without it)
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*3x Batteryman D (most mons under lv 5 cant get by it, also redirects atks)
 
*2x Batteryman Micro-cell (Good for a swarm)
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*2x The Calculator (good if you have alot of mons or just one high lv one)
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*1x Batteryman Charger ( Good powerhouse and swarmer at same time)'
 
'''Spells'''
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*1x Spell Absorbsion (turns a bad situation into a LP boost)
 
*1x Quick Charger (Good for recycling)
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*1x Fountain in the Sky (Good for cards that cant be Recyled, LP boost)
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*1x Luminous Spark (Feild Spell that benifits all except creator and "D"
 
*1x Final Ritual of the aincents (Must for reshef)
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*1x Solidarity (Good if Reshef isnt in you Grave)
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*1x Mystical Space Typhoon (Staple)
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*1x Lightning Vortex (Staple)
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*1x Monster Gate (Good unless you get micro cell)
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*3x Battery Charger (Batteryman spicfic monster reborn, for a cost)
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*2x Double Summon (Basic swarm)
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*2x Short Circuit (Clears the feild for batteryman OTK)
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*2x Inferno Reckless Summon (Basic Swarm)
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*1x Mirical Dig (To Recycle Industrial used cards)
 
*1x Shine Palace (Atk Booster)
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*2x Recyleing Batterys (Does exatly what it says)
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*1x Wattcine( Excellent card for LP)
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*2x Wattcube (Great for boost)
 
'''Traps'''
 
*1x Srap-Iron Scarecrow (staple)
 
*3x Portable Battery Pack (Recycle)
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*2x Dust Tornado (Staple)
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*1x Magical Hats (Protect your monsters)
   
   
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I was going to add the new batterymen
{| border="1" cellpadding="1" cellspacing="1" style="width: 25.25%; height: 569px"
 
|+Deck list
 
|
 
Monsters
 
*2x Batteryman industrial strength
 
*1x Reshef the dark being
 
*2x Super-electromagnetic Voltech Dragon
 
*1x The Creator
 
*1x Batteryman Charger
 
*1x Wattwoodpecker
 
*3x Batteryman AA
 
*3x Batteryman D
 
*2x The calculator
 
*2x Batteryman Micro Cell
 
|
 
Spells
 
*1x Dark snake Syndrome
 
*1x The Fountain in the sky
 
*2x Double summon
 
*1x Quick Charger
 
*2x Recycleing Batterys
 
*1x Final Ritual of the Aincents
 
*2x Infeno reckless summon
 
*2x Battery Charger
 
*1x Solidarity
 
*1x Shine Palace
 
*1x Lumious Spark
 
*1x Short Circuit
 
|
 
   
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Give me any Ideas you want (Deck related)
 
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* Add Zaborg the Thunder Momarch cause he's so awsome and beats everthing
Traps
 
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* no, i dont have enough room anyway, voltech is close in atack powe and has a more benificial effect
*3x Portable Battery Pack
 
*2x Fairy Wind
 
*1x Srap-Iron Screcrow
 
|}
 
Okay Heres the place to put your Idea's for this deck. There are currently 8 open slots in this deck(I realized I was missing two cards from this deck as I was doing my deck list)
 
 
I was planing on adding
 
 
 
 
3x Batteryman AAA
 
 
2x Batteryman Fuel Cell
 
 
2x Watt Fox
 
 
1x Wattwoodpecker
 
 
1x Elecube
 
 
1x Electro-magnetic Sheild
 

Latest revision as of 17:18, 24 October 2010

Strengths: speed, recycling cards, Lp and atk boosts

Weaknesses: Infinite dimissal, cards that kill magics and traps, dimentinal fissure/macro cosmosAce776 17:18, October 24, 2010 (UTC)


Monsters

  • 2x Batteryman Industrial Strength (good overall atk and awesome effect)
  • 2x Super Electromagnetic Voltech Dragon (only one sacrifice required for a possible 3400 atk mons)
  • 1x The Creator (High defense and good for summoning)
  • 1x Reshef the Dark Being (Makes every spell a potential change of heart)
  • 1x Wattwoodpecker (Bost atk enough for an otk in 2 turns)
  • 3x Batteryman AA (no thunder deck is complete without it)
  • 3x Batteryman D (most mons under lv 5 cant get by it, also redirects atks)
  • 2x Batteryman Micro-cell (Good for a swarm)
  • 2x The Calculator (good if you have alot of mons or just one high lv one)
  • 1x Batteryman Charger ( Good powerhouse and swarmer at same time)'

Spells

  • 1x Spell Absorbsion (turns a bad situation into a LP boost)
  • 1x Quick Charger (Good for recycling)
  • 1x Fountain in the Sky (Good for cards that cant be Recyled, LP boost)
  • 1x Luminous Spark (Feild Spell that benifits all except creator and "D"
  • 1x Final Ritual of the aincents (Must for reshef)
  • 1x Solidarity (Good if Reshef isnt in you Grave)
  • 1x Mystical Space Typhoon (Staple)
  • 1x Lightning Vortex (Staple)
  • 1x Monster Gate (Good unless you get micro cell)
  • 3x Battery Charger (Batteryman spicfic monster reborn, for a cost)
  • 2x Double Summon (Basic swarm)
  • 2x Short Circuit (Clears the feild for batteryman OTK)
  • 2x Inferno Reckless Summon (Basic Swarm)
  • 1x Mirical Dig (To Recycle Industrial used cards)
  • 1x Shine Palace (Atk Booster)
  • 2x Recyleing Batterys (Does exatly what it says)
  • 1x Wattcine( Excellent card for LP)
  • 2x Wattcube (Great for boost)

Traps

  • 1x Srap-Iron Scarecrow (staple)
  • 3x Portable Battery Pack (Recycle)
  • 2x Dust Tornado (Staple)
  • 1x Magical Hats (Protect your monsters)



I was going to add the new batterymen

Give me any Ideas you want (Deck related)

  • Add Zaborg the Thunder Momarch cause he's so awsome and beats everthing
  • no, i dont have enough room anyway, voltech is close in atack powe and has a more benificial effect