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The Chief fell again, Visionary was destroyed again, same old. Same. Old. Enraged at this fact, a Commandant went defacto and did a little... treasure hunt, finding an old ally with his little friend...

Morning broke, and that one Commandant marched back into the simple settlement, knowing pride would come back to his archetype.


I often find my self, with this deck, either playing the infamous Chief-Visionary-Necrovalley combo, or using Serket with Temple of the Kings to pull out "Shooting Star Dragon".

Cards within Deck

Monster Cards

2 Gravekeeper's Assailant

1 Gravekeeper's Cannonholder

2 Gravekeeper's Chief ('Cause why not?)

2 Gravekeeper's Commandant

2 Gravekeeper's Curse

2 Gravekeeper's Descendant

2 Gravekeeper's Guard

2 Gravekeeper's Spear Soldier

1 Gravekeeper's Spy

2 Gravekeeper's Visionary ('Cause, honestly, my brother's a douch jerk)

1 Mystical Beast of Serket (Should be banned)

1 Sword Master

1 Turbo Rocket

Spell Cards

1 Allure of Darkness

1 Dark Room of Nightmare

1 Double Cyclone

1 Fissure (Must be a Magic Card)

1 Gravekeeper's Stele

1 Magical Stone Excavation

1 Monster Reborn

1 Mystical Space Typhoon

2 Necrovalley

2 Nightmare's Steelcage

1 Pot of Greed

1 Temple of the Kings (Not as bad, should be Limited)

Trap Cards

1 Coffin Seller

1 Dark Illusion

1 Destruct Potion

1 Trap Hole

1 Trap Stun

Extra Deck

1 Stardust Dragon

1 Shooting Star Dragon

Side Deck (optional, preferred)

Monster Cards

1 Black Luster Soldier

1 Gil Garth

1 (more) Gravekeeper's Assailant

1 (more) Gravekeeper's Guard

Spell Cards

1 Advanced Ritual Art

1 Blind Spot Strike

1 Book of Moon

1 Cursed Bill

1 (more) Dark Room of Nightmare

1 Foolish Burial

Trap Cards

1 Anti-Magic Prism

1 Castle Walls

1 Defense Draw

So, opinions? Comments? Criticisms? I'm all open for them.

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